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Sabermetrics 101: A Win is A Win is 10 Runs (Or Thereabouts)

The runs to win conversion is the cornerstone of understanding how to measure value with modern metrics. It's also not quite as clear as it might appear.

Prerequisites for understanding: Expected win/loss, value, environment.

Prerequisites from derivation: Environment, data, expected win/loss.

Star-divide

How Do We Get There?

Ten. Ten runs per win. I suppose that's all you really need to know, but it's always good knowing how we come up with things otherwise they seem totally arbitrary. First of all, ten runs for every win isn't strictly true. It's close enough to suit us, for the most part, but knowing some of the little details will come in handy later.  Let's start what we know about the run/win relationship already: Pythagorean win expectancy.

With Pythagorean expectancy as part of our toolbox, we can derive some interesting results. First of all, it's obvious that the league as a whole will have a .500 winning percentage, will score a league average number of runs a game, and concede a league average number of runs per game. What happens when you bump up runs per game and keep runs conceded static? The result is an increase in winning percentage (and therefore wins by the same amount, if we're just looking at one game). If a certain change in runs is equivalent to a change in wins, we have our runs per win. This value changes slightly as we go up and down the win percentage scale, but it sits around ten for the overwhelming majority of the time, so that's what we'll use from now on. Except when...

A Special Case

... a player has a major impact on the local run environment. When a game features a #5 pitcher, there will probably be more total runs score in said game. The opposite is true if an ace is on the mound for one team. Since pitchers can have such a large impact on the environment, and our method of deriving the runs per win relationship depends on the environment, the numbers will ideally be re-run for pitchers. The effect serves to amplify the distance a pitcher is from the mean (in wins). Note also that a change in league run environment will alter (perhaps significantly) the runs to wins conversion.

But Why?

If we are using a statistic based on runs, why do we need to convert to wins? Apart from the special case for pitchers outlined above, it seems a bit strange to put so much weight on a translation that essentially involves dividing by ten. The reason this is done is to keep our focus on what teams actually value: winning games. There's no logical reason for runs to have a value outside of their power to win or lose games, so in order to actually assign a value to a player, the win conversion is necessary, either implicitly or explicitly. Keeping the unique pitchers on the same scale as the hitters and average pitchers is another consideration, although I believe that it's less fundamentally important.

To Sum Up

  • Using ten runs per win suits us perfectly for the most part (thanks to the typical run environment we operate in).
  • Extremely good or bad pitchers have an effect on the runs per win conversion, lowering the amount of runs per win for good pitchers and raising them for bad ones.
  • We convert to wins because there's no logical reason that runs might reflect player value, while wins clearly benefit teams.

What Follows

WAR.

Comment 18 comments  |  0 recs  | 

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I am going to go out on a limb

and suggest that all of these fantastic posts be combined into their own website, sabermetrics101.com or something, in addition to being hosted here. These are an amazing resource and taken together are a great way to ease into the more advanced science of baseball analysis, and i really appreciate the effort it takes to do this.

by pdb on Feb 20, 2010 9:35 AM PST reply actions  

Quick Question

If a run environment can be effected by a good or bad pitcher could the same be said about a good or bad defense? It would seem a defense could make a difference in the same way.

Bring back Fum's Song!

by bhsmarine on Feb 20, 2010 10:03 AM PST reply actions  

Yes, it could.

However, it’s not really very clear how to deal with the fact that a good defensive unit are made up of a group of good defenders. Do you credit Beltre extra because Gutierrez is on the team? You could apply the same idea to hitters, as well.

With pitchers, we know how much they contribute without having to really deal with context, so that’s much easier.

by Graham MacAree on Feb 20, 2010 10:09 AM PST up reply actions  

Thanks

That would have been my next question of how you would assign it to players or just as a team.

Bring back Fum's Song!

by bhsmarine on Feb 20, 2010 10:13 AM PST reply actions  

Thanks

for doing this series! Some of us (well, me at least) had difficulty with statistics in college, and your explanations of the terms are really helpful.

Not encumbered by the thought process.

by Bart's Evil Twin on Feb 20, 2010 10:36 AM PST reply actions  

I'm not sure I agree with your second bullet point

“Extremely good or bad pitchers have an effect on the runs per win conversion, lowering the amount of runs per win in both cases.”

I agree it matters in both case but in lower run scoring environment, it should take less runs to earn a win. Therefore runs in a low scoring environment are worth more.


I made this chart by taking the Pythagorean equation (used exponent of 1.81) and performing a math operation called a partial derivative. This allowed me to see how much the win % went up as more runs were scored or allowed. I kept runs scored = runs allowed and varied them to change the RS/Game. This equation allowed me to calculate how many wins would be produced by adding one marginal win in that scoring environment.

If anyone has any questions about this chart please let me know.

As a sidenote using the stuff I found (this has all been done before by others).

by Edgar for Pres on Feb 20, 2010 1:47 PM PST reply actions  

Typo

“by adding one marginal win in that scoring environment”. It should be:

This equation allowed me to calculate how many wins would be produced by adding one marginal run in that scoring environment. Then you just invert this to find the number of runs per win.

by Edgar for Pres on Feb 20, 2010 2:02 PM PST up reply actions  

If anybody wants to see any graphs of how Runs/Win depend on R/G, or RS or RA

let me know. I can also post the spreadsheet if anybody wants to do some number playing.

by Edgar for Pres on Feb 20, 2010 2:10 PM PST up reply actions  

I still don't get why we bother converting to wins at all.

You say, “The reason this is done is to keep our focus on what teams actually value: winning games.” But we already know that – why fiddle with the math in a way that doesn’t give us any new information, especially since you’re admitting that this step relies on an approximation of the converstion rate (“it sits around ten an overwhelming majority of the time”).

Why not just stick with runs? You’re changing the units simply to serve some sort of optical end – to make the number look more important, without it actually being more important (and it’s arguably a less accurate number because of the imprecise conversion).

I think the win-run conversion is a mistake; you’ve completely failed to show here why anyone does it.

I like using semi-colons; they make me feel smart.

by Llewdor on Feb 22, 2010 9:11 AM PST reply actions  

Inherent value doesn't matter. We're comparing players

We should use units that are directly comparable across all players.

I like using semi-colons; they make me feel smart.

by Llewdor on Feb 22, 2010 1:16 PM PST up reply actions  

No, it's not

but theoretically, shouldn’t one run from Felix be more comparable to a run from Washburn than some floating point win value difference? This seems especially true because the environments change from pitcher to pitcher, which would cause further uncertainty in our conversion.

by Andersean on Feb 23, 2010 1:17 AM PST up reply actions  

So either

1) You leave it in runs, which makes no sense because runs only matter in the context of wins.
2) You divide by ten to get wins, which is just as accurate as one.
3) You do the math properly and get wins a little more accurately.

I don’t see any benefit to #1

by Graham MacAree on Feb 23, 2010 1:23 PM PST up reply actions  

Why don't we measure fuel efficiency for cars

In inches per gallon or furlongs per pint? For seriously, the engineers in Japan or Europe are designing their cars using units like meters per second for speed and measuring their fuel consumption in litres, so why don’t they just stick to those units when they’re actually selling their Hondas or Audis in the US? Converting to miles per gallon is just a way to “fiddle with the math” that adds no new information.

But they do it because we measure distance in miles and we buy fuel by the gallon. So there’s a convenience in doing a conversion to units that are useful for other reasons.

by wandergeist on Feb 22, 2010 11:39 AM PST up reply actions   1 recs

That's not strictly analogous - you can convert between units without losing information.

As pointed out above, the converstion from runs to wins is inexact.

I like using semi-colons; they make me feel smart.

by Llewdor on Feb 22, 2010 1:10 PM PST up reply actions  

You can work in runs, its totally acceptable and people will understand what you are saying.

Wins is just a little more intuitive I think and the round numbers that come out are nice. 2 wins above replacement is a little nicer looking than 20 runs above replacement.

by Edgar for Pres on Feb 22, 2010 12:26 PM PST up reply actions  

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